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Crusade of Ashes

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21001
Authors: Kraig Blackwelder, Tim Dedopulos, Jacob Docherty, Leonard Gentile III, Allen Rausch, Guy-Franceis Vella
Additional writing: Genevieve Cogman, Ellen Kiley, Matthew McFarland, Lucien Soulban
Developer: Lucien Soulban
Editor: Carl Bowen
Art Director: Rich Thomas
Artists: Michael Gaydos, Rik Martin, Ken Meyer, Jr., Mark Nelson, William O'Connor, Christopher Shy, Andy Trabbold
Front Cover: William O'Connor
Back Cover: Becky Jollensten
Layout, Typesetting and Design: Becky Jollensten
Publisher: White Wolf Publishing, Inc
Imprint: White Wolf Game Studio
Published: October 6, 2003
Pages: 168
Year: 2003
Publication #: WW 21001
Reference #: 1-58846-601-9
Price: $21.95

Crusade of Ashes is the second book in the Orpheus storyline, and the first of the supplemental sourcebooks. It details the destruction of the Orpheus Group and the resulting devastation on the lives of the surviving employees. Many who escape the law and government become fugitives, attempting to continue their investigations into the world of the dead and the company’s destruction while on the run.

SummaryEdit

From the White Wolf catalog:

The Eve of Twilight
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercinaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope of salvation -- not even in death.
Dead Men Running
Crusade of Ashes offers Storytellers and players alike more information on the continually evolving world of Orpheus. In this first supplement, the world changes... and not for the better. Complementing discussion and rules for surviving existance as fugitives are new enemies, new dangers and rules for artifact creation, as well as a unique addition to the Storyteller system: crucible-oriented Merits and Flaws.

Prologue: Crusade of AshesEdit

This story details how the signature characters get caught in the NextWorld raid on Orpheus. The company is destroyed utterly and completely, and Tom Hayes loses his body in the explosions.

IntroductionEdit

As in all of the other Orpheus books, this chapter explains this book’s part in the metaplot using movie structure analogies, and has recommended movies for the reader to watch to help them feel the atmosphere of the book. It also offers short previews (via Radio Free Death) of things to come in the metaplot.

Chapter One: Orpheus in WaneEdit

The opening campaign shows the details of the Orpheus Group’s complex before the attack, and details the plans of the raid performed by NextWorld and the Death Merchants.

Chapter Two: Dead Men RunningEdit

Continuing the chronical, this chapter offers suggestions for characters who are now on the run from the law following the destruction of Orpheus. It also outlines the antagonists Orpheus fugitives may come across.

Chapter Three: The Unearthed Player’s GuideEdit

This section for all contains the Merits and Flaws for Orpheus characters, as well as how to create artifacts.

Chapter Four: Storytelling the DeadEdit

This chapter contains Orpheus’ last known files on their adversaries and competition, as well as some in depth campaigns dealing with the crucible’s struggle to regain a normal life.

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous book:
Orpheus
Game Books
Orpheus books
Next book:
Orpheus: Shades of Gray Bullet-pdf Bullet-nip

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