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|Authors:||Kraig Blackwelder, Tim Dedopulos, Jacob Docherty, Leonard Gentile III, Allen Rausch, Guy-Franceis Vella|
|Additional writing:||Genevieve Cogman, Ellen Kiley, Matthew McFarland, Lucien Soulban|
|Art Director:||Rich Thomas|
|Artists:||Michael Gaydos, Rik Martin, Ken Meyer, Jr., Mark Nelson, William O'Connor, Christopher Shy, Andy Trabbold|
|Front Cover:||William O'Connor|
|Back Cover:||Becky Jollensten|
|Layout, Typesetting and Design:||Becky Jollensten|
|Publisher:||White Wolf Publishing, Inc|
|Imprint:||White Wolf Game Studio|
|Published:||October 6, 2003|
|Publication #:||WW 21001|
Crusade of Ashes is the second book in the Orpheus storyline, and the first of the supplemental sourcebooks. It details the destruction of the Orpheus Group and the resulting devastation on the lives of the surviving employees. Many who escape the law and government become fugitives, attempting to continue their investigations into the world of the dead and the company’s destruction while on the run.
From the White Wolf catalog:
- The Eve of Twilight
- An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercinaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope of salvation -- not even in death.
- Dead Men Running
- Crusade of Ashes offers Storytellers and players alike more information on the continually evolving world of Orpheus. In this first supplement, the world changes... and not for the better. Complementing discussion and rules for surviving existance as fugitives are new enemies, new dangers and rules for artifact creation, as well as a unique addition to the Storyteller system: crucible-oriented Merits and Flaws.
Prologue: Crusade of AshesEdit
As in all of the other Orpheus books, this chapter explains this book’s part in the metaplot using movie structure analogies, and has recommended movies for the reader to watch to help them feel the atmosphere of the book. It also offers short previews (via Radio Free Death) of things to come in the metaplot.
Chapter One: Orpheus in WaneEdit
The opening campaign shows the details of the Orpheus Group’s complex before the attack, and details the plans of the raid performed by NextWorld and the Death Merchants.
Chapter Two: Dead Men RunningEdit
Continuing the chronical, this chapter offers suggestions for characters who are now on the run from the law following the destruction of Orpheus. It also outlines the antagonists Orpheus fugitives may come across.
Chapter Three: The Unearthed Player’s GuideEdit
Chapter Four: Storytelling the DeadEdit
This chapter contains Orpheus’ last known files on their adversaries and competition, as well as some in depth campaigns dealing with the crucible’s struggle to regain a normal life.
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