Attucks was born a slave in the 18th century to an Indian mother and African father. He was shot down while leading a mob against British soldiers in the Boston Massacre, and subsequently embraced by Marguerite Foccart - who left him to be a pupil of none other than Jeremy MacNeil himself.
As the pair of Cainites fought in the american civil war, Attucks and MacNeil were seen as Robin Leeland's agents seeking to provoke a vampire hunt among the colonists - and were eventually pushed to the margins of vampiric civilization by many blood hunts. While Attucks remained in the east as a fugitive, Jeremy drifted to the frontier until settling in Los Angeles.
Crispus traveled to France to be with his sire and lost the taste for revolution after the Terror and the bloody Napoleonic reign that followed. After Napoleon's defeat, Attucks returned to America where he aided the Underground Railroad until the Civil War broke out. Attucks worked as a spy for the North only to watch in horror as the post-war era reconstruction gave way to retribution.
He spent sometime in New Orleans but went to Europe once again only to fled the old world in 1940's as the second world war unfolded. It was only in 1945 that Attucks heard of the anarch uprising in Los Angeles led by his erstwhile companion Jeremy MacNeil. Attucks rushed to L.A. to find his sire already there, and MacNeil planning out the lay of the post-coup Los Angeles.
The next 45 years he helped consolidate the Anarch Free States, and has been at the side of his friends even after the years of 1998 and 1999, when the Cathayans came to Los Angeles and destroyed the world he was helping to create. Some kindred whisper that Jeremy MacNeil and Attucks met Final Death in the following conflict, others claim that they have been captured in order to provide the orientals with information regarding the free states.. no one knows for sure.
Character Sheet Edit
Sire: Marguerite Foccart
Apparent Age: Late-30's
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 4, Manipulation 2, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 2
Talents: Acting 2, Athletics 4, Brawl 5, Dodge 3, Empathy 4, Intimidation 4, Leadership 3, Streetwise 3, Subterfuge 3
Skills: Drive 2, Firearms 3, Melee 3, Music 2, Security 3, Stealth 2
Knowledges: Law 3, Linguistics 3, Medicine 1, Politics 2
Disciplines: Auspex 3, Celerity 4, Dominate 2, Fortitude 3, Potence 3, Presence 3, Quietus 2
Backgrounds: Allies 2, Contacts 3, Influence 1, Status 3
Virtues: Conscience 3, Self-Control 4, Courage 4
Morality: Humanity 9