circa 430 BCE
Born in Corinth, Cretheus toured the ancient world in search of knowledge for nine years. When he participated in a competition of intellectuals, he won and earned the Embrace from Mithras, who made him his vizier. He served his sire for the following 600 years, learning the Assamite blood magic known as Dur-An-Ki, while also stayed abreast of Greek philosophy and adapted it's ideas to magical use as well.
This vampire was vital for the development of Mithraism, inventing many of the mysteries of the cult and was assigned to supervise the cult during Mithras periods of Torpor. Cretheus, however, failed, as during one of his supervision periods, Constantine converted to Christianity. Cretheus interest in his sire's cult faded, as he begun to research ways to conquer the Beast within and met with Saulot, who told him of Golconda.
Cretheus became one of Saulot's most dedicated disciples, forsaking his sire in exchange for salvation. After his master was destroyed by Tremere, Cretheus dedicated himself to preserving the legacy of his teacher, meeting with Mokur and helped to found the Inconnu. He was ready to enter the Pact after Mokur's destruction by the hands of Etrius, in exchange for absolute knowledge. Since then, he has tried (without much success) to avoid the intrigues of Hunedoara Castle, dedicating himself on writing down the analects of both Saulot and Mokur to preserve the legacy of the Salubri.
Furthermore, he spends most of his time hunting Methuselahs and other agents of the Antediluvians. Cretheus also firmly believes in his own infallibility and power and has dedicated himself fully to the study of Blood Magic to eventually ascend and face God himself. He can only feed from highly intelligent people.
Embrace: circa 430 B.C.
Apparent Age: Mid 30′s
Physical: Strength 3, Dexterity 4, Stamina 8
Social: Charisma 7, Manipulation 7, Appearance 3
Mental: Perception 6, Intelligence 8, Wits 7
Talents: Alertness 6, Diplomacy 4, Empathy 4, Expression 6, Intimidation 8, Intrigue 6, Leadership 8, Subterfuge 7
Skills: Crafts (Draftsman) 4, Etiquette 4, Meditation 6, Melee 2, Performance 4, Research 5
Knowledges: Academics 7, Cryptography 5, Enigmas 7, Investigation 6, Linguistics 5 (Classical Greek, English, Latin; others), Medicine 2, Occult 8, Science 2, Theology (Comparative Religion) 4
Disciplines: Auspex 5, Dur-An-Ki 8, Dominate 7, Fortitude 6, Presence 5, Quietus 2
Thaumaturgical Paths: Elemental Mastery 5, Evil Eye 5, Spirit Manipulation 5, Lure of Flames 4, Thaumaturgical Countermagic 3, Path of Blood 3
Backgrounds: Contacts 6, Retainers 4
Virtues: Conscience 4, Self-Control 3, Courage 5
Morality: Humanity 3
Notes: Blood Magic supplies Cret's greatest power. It enables Cret to impose several sorts of bad luck on his enemies, from social embarrassment to physical harm. Cret also knows a host of rituals to do nearly anything he wants. He knows the curse-rituals of Soul Disjunction, Platonic Split and Whips of the Erinyes, with Triggers upon them if he wants, and interacts with the outside world using Greater Scrying and Servitor Sending. See the Appendix of the book Lair of the Hidden for these rituals.