|Written by:||Kraig Blackwelder, Jacob Klünder, Matthew McFarland and Will Hindmarch|
|Art Director:||Pauline Benney|
|Layout & Typesetting:||Pauline Benney|
|Interior Art:||Samuel Araya, Fred Hooper, Travis Ingram, Vince Locke, Michael Phillippi, Jean-Sebastien Rossbach, Dave Seeley and Hannibal King|
|Front Cover Art:||John VanFleet|
|Front & Back Cover Design::||Pauline Benney|
|Special Thanks to|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||November 15, 2004|
|Publication #:||WW 25100|
From the Onyx Path catalog:
- Strange Bedfellows
- The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife?
- Trust Doesn't Come Easily
- Coteries examines the "family unit" of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself.
Prelude and Introduction Edit
The Prelude offers a look at the Requiem for a young coterie and shows what can be accomplished as a group. In addition, the Introduction lays out the mood and theme of the book as well as offering a few general words of guidance.
Chapter One: Cosmopolitan Coteries Edit
Chapter One mixes it all up. While the following chapters focus on coteries comprising members of the same covenant, this chapter explores the possibilities and problems facing a coterie that draws members from multiple covenants, as well as the possibilities inherent in coteries based around a single clan.
Chapter Two: The Ordo Dracul Edit
Chapter Two deals with the coteries formed by the followers of dread Dracula, the practitioners of the eldritch Coils of the Dragon. It includes details on occult societies, bizarre duties of the Dragons and beyond.
Chapter Three: The Carthian Movement Edit
Chapter Three focuses on the youngest covenant to interpret the coterie concept. It offers information about the various groups of philosophers, intellectuals and political rabble-rousers that espouse “new thinking” among the undead.
Chapter Four: The Circle of the Crone Edit
Chapter Four gives you information about the various coteries that make up the most spiritual and most religiously unorthodox of the covenants, as well as a few of their rituals.
Chapter Five: The Invictus Edit
Chapter Five provides a close look at the neofeudalism of this covenant and examines the groups formed under its monolithic structure. Specifically addressed is how coteries relate to the convoluted power structure of the First Estate.
Chapter Six: The Lancea Sanctum Edit
Chapter Six gives you information and ideas about individual groups of Sanctified, from die-hard fundamentalists to more moderate groups, as well as the spiritual functions that bind the coteries.
Background Information Edit
Memorable Quotes Edit
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