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A conspiracy, also called the third-tier, is a type of organization found in Hunter: The Vigil. Conspiracies are vast organizations of great power and influence, be it through government support, religious decree, or simply surviving for thousands of years. Many conspiracies work in secret, away from the public eye, and quite a few are dedicated to keeping the supernatural forces hidden from average people. Conspiracies tend to have more far-reaching networks, reliable resources and superior knowledge than the smaller, less organized compacts.
Another benefit conspiracies offer over the weaker compacts are Endowments, powers developed specifically by a conspiracy that allow it to do things a normal mortal man would not be able to do. While they sound appealing, many Endowments come with a steep cost to use. Some gradually corrode the user's soul, some literally poison the person drawing upon it, and most keep their user from ever having a chance at leaving the conspiracy if the stakes become too high.