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Changeling: The Lost Rulebook

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Concept and Design: Kelley Barnes-Herman, Bill Bridges, Will Hindmarsh, Conrad Hubbard, Aileen E. Miles, Ethan Skemp, Richard Thomas, Mike Todd, Aaron Voss, Zack Walters, Fred Yelk and Jennifer Young
Authors: Justin Achilli, Joseph Carriker, Jess Hartley, Wood Ingham, Matthew McFarland, Peter Schaefer, John Snead, Travis Stout, Chuck Wendig, Peter Woodworth
Developer: Ethan Skemp
Editor: Scribendi
Art Director: Aileen E. Miles
Creative Director: Richard Thomas
Book Design: Aileen E. Miles
Artists: John Bridges, Matthew Dixon, Andrew Hepworth, Jeff Holt, Veronica Jones, Brian LeBlanc, Pat Loboyko, Eric Lofgren, Thomas Manning, Britt Martin, Peter Mohrbacher, Justin Norman, R.K. Post, Steve Prescott, Matthew Stawicki, William Teo
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 16, 2007
Pages: 320
Year: 2007
Publication #: WW70000
Reference #: ISBN 978-1-58846-527-6
PDF: Bullet-pdf.png
Price: $34.99 U.S.

The core rulebook for Changeling: The Lost, the fifth game set in the World of Darkness.


From the White Wolf catalog:

A Storytelling Game of Beautiful Madness
Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.
The Core Rulebook for Changeling: The Lost™
  • A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human
  • A vivid imagining of the fae beings and places that hide unseen in the World of Darkness
  • Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings alone

Prologue: What Alec Bourbon Said Edit

Fiction. A young changeling makes a bargain with Alec Bourbon to get rid of her fetch.

Introduction Edit

The usual summary, list of inspirational works, and lexicon.

Chapter One: The World Behind the Mask Edit

The world of the Lost, from memories of Faerie and the Others to the Hedge to everyday existence as a Changeling amongst the Courts. Includes write-ups for the seasonal Courts.

Chapter Two: Character Creation Edit

Details of the Seemings, Kiths and special Traits possessed by Changelings, including write-ups of general, Seeming, Court and Goblin Contracts.

Chapter Three: Special Rules and Systems Edit

The mechanics behind the Wyrd, Pledges, Dream-Scaping, Tokens and the Hedge.

Chapter Four: Storytelling Edit

Storytelling advice and ideas for Changeling chronicles, including plots, theme and mood, fetches, antagonists and Goblin Markets.

Appendix One: Entitlements Edit

Rules for Entitlements, the noble orders of Changelings, plus nine examples.

Appendix Two: The Freehold of Miami Edit

A detailed setting complete with local Courts; ties in with the free introductory scenario.

Background InformationEdit

White Wolf felt that announcing Changeling in the back of Promethean focussed fan interest too much on the next game instead of the current release, so Changeling: The Lost did not include a traditional ad for the next year's game. Instead, a large word search puzzle featured on the final page with the heading "Light in Shadows", and "COMING NEXT YEAR" printed beneath. Finding all of the World of Darkness words and phrases in the puzzle leaves letters which spell out "the hunters arrive two thousand eight". Fan speculation was that the sixth World of Darkness game would be a reinterpretation of Hunter: The Reckoning; they were proven correct when Hunter: The Vigil was later announced.

Memorable QuotesEdit



Arcadia, Changelings, Contracts, Courts, Entitlements, Faerie, fetches, Goblin fruits, the Hedge, Hobgoblins, Kiths, Seemings, Tokens, True Fae

Previous book:
Game Books
Changeling: The Lost books
Next book:
Autumn Nightmares
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