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The Changeling: The Dreaming Second Edition rulebook for Changeling: The Dreaming is well known for its full-color artwork (especially the chapter pieces by Tony Diterlizzi) and the overhaul of the Changeling magic system, which did away with the cards used by the first edition.

Summary[]

From the White Wolf catalog:

Neither Fully Fae
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and "pretend" monsters are real.
Nor Wholly Mortal
The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.
Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color book with art and graphics like you've never seen before.

Chapters[]

Introduction[]

The usual brief introduction to the game, the World of Darkness, and the book itself, plus a Changeling lexicon.

Prologue: The Young Knight[]

Fiction. Justin, a troll Childling, undergoes his Chrysalis, becomes a Knight in the service of Duke Hamish, and loses his mentor when she is undone by a Chimerical dragon.

Book One: Childling[]

These chapters describe the setting and reality of Changeling.

Chapter One: The Dreaming[]

A guide to the Dreaming and the denizens that call it home.

Chapter Two: A World of Dreams[]

The history of the Changelings and the current state of play in their society.

Chapter Three: The Kithain[]

Details the nine major kiths and the five Seelie houses present on Earth.

Book Two: Wilder[]

These chapters outline the basic rules needed to play Changeling.

Chapter Four: Character Creation[]

Complete character creation rules, including descriptions of all character traits and also Merits and Flaws.

  • Legacies:
    • Seelie Legacies:
      • Bumpkin
      • Courtier
      • Crafter
      • Dandy
      • Hermit
      • Orchid
      • Paladin
      • Panderer
      • Regent
      • Sage
      • Saint
      • Squire
      • Troubadour
      • Wayfarer
    • Unseelie Legacies:
      • Beast
      • Fatalist
      • Fool
      • Grotesque
      • Knave
      • Outlaw
      • Pandora
      • Peacock
      • Rake
      • Riddler
      • Ringleader
      • Rogue
      • Savage
      • Wretch
  • Attributes:
  • Physical Attributes:
    • Strength
    • Dexterity
    • Stamina
  • Social Attributes:
    • Charisma
    • Manipulation
    • Appearance
  • Mental Attributes:
    • Perception
    • Intelligence
    • Wits
  • Abilities:
    • Talents:
    • Alertness
    • Athletics
    • Brawl
    • Dodge
    • Empathy
    • Intimidation
    • Kenning
    • Persuasion
    • Streetwise
    • Subterfuge
    • Other Talents:
    • Artistic Expression, Carousing, Diplomacy, Fortune-Telling, Instruction, Interrogation, Intrigue, Intuition, Mimicry, Scrounge, Seduction, Style, Ventriloquism
    • Skills:
    • Crafts
    • Drive
    • Etiquette
    • Firearms
    • Leadership
    • Melee
    • Performance
    • Security
    • Stealth
    • Survival
    • Other Skills:
    • Animal Ken, Archery, Brewing, Climbing, Cooking/Baking, Disguise, Electronics, Escapology, Falconry, First Aid, Gambling, Hypnotism, Pickpocket, Piloting, Psychoanalysis, Repair, Ride, Sleight-of-Hand, Throwing, Torture, Traps
    • Knowledges:
    • Computer
    • Enigmas
    • Gremayre
    • Investigation
    • Law
    • Linguistics
    • Lore
    • Politics
    • Science
    • Other Knowledges:
    • Alchemy, Area Knowledge, Art, Astrology, Bureaucracy, Cosmetology, Demolitions, Finance, Genealogy, Geography, History, Journalism, Literature, Military Science, Philosophy, Poisons, Psychology, Sign Language, Taxidermy, Theater, Theology
  • Backgrounds:
  • Chimera
  • Contacts
  • Dreamers
  • Holdings
  • Mentor
  • Remembrance
  • Resources
  • Retinue
  • Title
  • Treasures

Chapter Five: Arts and Realms[]

Descriptions of the Arts and Realms of Changeling magic, with rules for the effects of each power.

Chapter Six: Basic Rules[]

The core rules of the Storyteller System.

Book Three: Grump[]

The last chapters contain more advanced rules, some of them optional.

Chapter Seven: Glamour Systems[]

All of the complex rules dealing with the use of Changeling magic.

  • Redes:
    • Aggravated Damage
    • Armor
    • Befuddle
    • Dreamform
    • Enchantment
    • Ensnare
    • Fear
    • Fester
    • Flight
    • Gulp
    • Glamour Pact
    • Healing
    • Hide
    • Possession
    • Scuttle
    • Sense Banality
    • Shapeshift
    • Steal Glamour
    • Traverse Dreaming
    • Venom
    • Weaponry
    • Wyrd

Chapter Eight: Dramatic Systems[]

Advanced rules for various types of actions, expanding on the basic rules in chapter six.

Chapter Nine: Storytelling[]

An introduction and guide to being a storyteller and running a Changeling chronicle.

Appendix[]

Miscellany that did not go into the other chapters, including rules for experience, and a lengthy (though sketchy) roster of possible antagonists, featuring Nunnehi, Fomori, Chimera, the Autumn People and the various races of Prodigals.

Index[]

Background Information[]

The ad at the back of the book is for the Hunter: The Reckoning setting.

Memorable Quotes[]

"Dedicated to Jim Henson, whose inspiration continues to return us to our childhood, and to Neil Gaiman, who tears aside the veil to show us our hidden dreams."
— The Dedication

"Jasmine grew wings, and Tom got horns, and when I looked at my feet, MY TOES WERE GONE and I had HOOFS like a HORSE!"
— A Childling's account of her first experience with her chimerical form, from the introduction to Book One.

"Yeah, that's what you think! What would you know about @#%&*? I don't take advice from someone who smells as bad as you do! Now either quit stinking the place up, or have a bath in my lye-scrubbing machine!"
Nocker quote

Characters[]

  • Justin, "Ulf" - Troll Knight, Childling
  • Jake - Justin's Father, Mortal
  • Leah - Justin's Stepmother, Mortal
  • Devin, "Ismail" - Eshu
  • Ms. Lombard, "Anneke" - Teacher, Troll Knight
  • Mr. Simms - Janitor, Changeling
  • Ms. Loveless - Gym Teacher, Changeling
  • Duke Hamish - Sidhe
  • Melinda - Sluagh
  • Desmond - Satyr
  • Sir Reginald - Squirrel Pooka Knight
  • Ceeker - Chimera
  • Isodore Webbery - Sluagh
  • Bucky - Changeling
  • Jeff - Unknown
  • Mary - Unknown
  • Jasmine Changeling
  • Tom - Troll
  • Nimue - Satyr childling
  • High King David, ruler of Concordia
  • Anton Stark
  • Alex Hayward

Terminology[]

Accordance War, Arcadia, Arts, Autumn, Balefire, Bedlam, Banality, Bunk, Caer Dhomnaill (Freehold), Cantrips, Champion, Changeling, Changeling Festivals, Childlings, Chimera, Cold Iron, Commoner, The Compact, Courts, Dauntain, Deep Dreaming, The, Dragon's Ire, Dreaming, the, Dreamrealms, Dross, Enchant, Enchantment, Escheat, Fae, Faerie, Fae Mien, Far Dreaming, The, Fathom, Fior, Fledge, Fosterage, Freehold, Gallain, Geas, Glade, Glamour, Grumps, House, Hue and Cry, Interregnum, Legacies, Kin, Kinain, Kith, Kithain, Liege, Long Winter, the, Mists, the, Mortal Seeming, Motleys, Mythic Age, Near Dreaming, the, Noble, Oaths, Oathbound, Oathcircles, Patronage, Prodigal, Rapture, Rath, Ravaging, Realms, Reaving, Redes, Resurgence, the, Retainers, Reverie, Rhapsody, Saining, Seelie, Seeming, Shadow Court, Shattering, The, Silver Path, Síocháin, Sundering, The, Tara-Nar, Time of Legends, Tir-na-Nog, Trod, Tuatha de Danaan, Undoing, Unseelie, Vassal, Vellum, Voile, Wilders, Wild Portals, Winter, Wyrd, Yearning; Vulgar Argot: Churl, Codger, Callowfae, Chiven, Chummery, Cozen, Fancypants, Foredoom, Jimp, Mew, Mux, Sots; Old Form: Burgess, Crepusc, Clarion, Covey, Chrysalis, Dán, Draocht, Driabhar, Entrant, Gosling, Fychell, Fuidir, the Gloam, Graybeard, Grandame, Knarl, Laud, Mot, Privy Council, Retrorse, Reune, Trollop, Voile,

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