Changeling: The Dreaming Second Edition
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The Second Edition rulebook for Changeling: The Dreaming, "the Storytelling Game of Modern Fantasy". The second edition is famous for its beautiful full-colour artwork (especially the chapter pieces by Tony Diterlizzi) and the overhaul of the Changeling magic system, which did away with the cards used by the first edition.
Contents |
[edit] Summary
From the White Wolf catalog:
- Just beyond the gray hills of the mundane,
- buried in your deepest heart,
- lies the key to the Dreaming.
- Unlock the chains
- and throw off the shackles.
- Come hither, changelings,
- and join the dream-dance,
- lest the Winter come
- and the Dreaming pass
- into memory.
- Reclaim your heritage!
- Let the games begin!
[edit] Introduction
The usual brief introduction to the game, the World of Darkness, and the book itself, plus a Changeling lexicon.
[edit] Prologue: The Young Knight
Fiction. A troll Childling, Justin, undergoes his Chrysalis, becomes a Knight in the service of Duke Hamish, and loses his mentor when she is undone by a Chimerical dragon.
[edit] Book One: Childling
These chapters describe the setting and reality of Changeling.
[edit] Chapter One: The Dreaming
A guide to the Dreaming and the denizens that call it home.
[edit] Chapter Two: A World of Dreams
The history of the Changelings, and the current state of play in their society.
[edit] Chapter Three: The Kithain
Details the nine major kith and the five Seelie houses present on Earth.
[edit] Book Two: Wilder
These chapters outline the basic rules needed to play Changeling.
[edit] Chapter Four: Character Creation
Complete character creation rules, including descriptions of all character traits and also Merits and Flaws.
[edit] Chapter Five: Arts and Realms
Descriptions of the Arts and Realms of Changeling magic, with rules for the effects of each power.
[edit] Chapter Six: Basic Rules
The core rules of the Storyteller System.
[edit] Book Three: Grump
The last chapters contain more advanced rules, some of them optional.
[edit] Chapter Seven: Glamour Systems
All of the complex rules dealing with the use of Changeling magic.
[edit] Chapter Eight: Dramatic Systems
Advanced rules for various types of actions, expanding on the basic rules in chapter six.
[edit] Chapter Nine: Storytelling
An introduction and guide to being a storyteller and running a Changeling chronicle.
[edit] Appendix
Miscellany that didn't go into the other chapters, including rules for experience, and a lengthy (though sketchy) roster of possible antagonists, featuring Nunnehi, Fomori, Chimera, the Autumn People and the various races of Prodigals.
[edit] Background Information
[edit] Memorable Quotes
"Dedicated to Jim Henson, whose inspiration continues to return us to our childhood, and to Neil Gaiman, who tears aside the veil to show us our hidden dreams." - The Dedication
"Jasmine grew wings, and Tom got horns, and when I looked at my feet, MY TOES WERE GONE and I had HOOFS like a HORSE!" - a Childling's account of her first experience with her chimerical form, from the introduction to Book One.
"Yeah, that's what you think! What would you know about @#%&*? I don't take advice from someone who smells as bad as you do! Now either quit stinking the place up, or have a bath in my lye-scrubbing machine!" - Nocker quote
[edit] Characters
- High King David, ruler of Concordia
[edit] References
Chrysalis, Seelie, Unseelie, Shadow Court, Kithain, Kinain, Seeming, Houses, Chimera, Winter, Prodigals, Saining, Freeholds, Glamour, Banality, Undoing
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