Original Concept and Design: Mark Rein•Hagen, Sam Chupp, and Ian Lemke with Joshua Gabriel Timbrook
Second Edition Design and Development: Ian Lemke
Written by: Brian Campbell, Jackie Cassada, Richard Dansky, Chris Howard, Steve Kenson, Ian Lemke, Angel Leigh McCoy, Deena McKinney, Neil Mick, Wayne Peacock, Nicky Rea, Michael Rollins
Additional Contributions by: Phil Brucato, Richard Dansky, Rob Hatch, Ethan Skemp
Editing: Cynthia Summers
Additional Proofreading: Ken Cliffe, Donna Hardy, Jennifer Hartshorn, Laurah Norton, Allison Sturms, Fred Yelk
Art Director: Aileen E. Miles
Artists: Andrew Bates, Tony Diterlizzi, John Dollar, Jason Felix, Richard Kane Ferguson,

David Fooden, Michael Gaydos, Rebecca Guay, Anthony Hightower, Jeff Holt, Mark Jackson, Brian LeBlanc, Stefani McClure, Heather J. McKinney, Rick O'Brien, Shea Anton Pensa, Paul Phillips, Steve Prescott, Adam Rex, Drew Tucker, Valerie Valusek

Cover Design: Aileen E. Miles, Joshua Gabriel Timbrook
Typesetting and Layout: Aileen E. Miles
Playtesters: Charles J. Rodgers, Jean L. Rodgers, Mark K. Rodgers, Erin Rodgers, David P. Spencer, Christopher A. Smith, Bobby Sinders, J.D. Hubble (Indiana); Wayne Peacock, Deena McKinney, Thomas Deitz, Gilbert Head, Brian Finneyan, Catherine Little, Forrest B. Marchinton, Catherine Hackett (Athens); Jackie Cassada, Carla Hollar, Heather K. Williams, Nicky Rea, Tadd McDevitt, Andie McDevitt, Beth Bostie (Asheville); Neil Mick, Arwyn Moore, Jamar Andrews, Benjamin F. Stanton (San Francisco); Angel Leigh McCoy, Gilbert Isla, Joseph W. Johns III, Marshall S. Bash, Kenneth Aunchman, Karen Arnst (Blacksburg); Stephan Herman, Ian Gurudata, Tracey Ellison, Kateri Belanger, Rene Van Den Bosch, Anthony Green, Alan J. Pursell, John F. Zmrotchek and many others who helped make this game possible.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 1, 1997
Pages: 296
Year: 1997
Publication #: WW07300
Reference #: ISBN 1-56504-716-8
Price: $30.00 U.S.

The Second Edition rulebook for Changeling: The Dreaming, "the Storytelling Game of Modern Fantasy". The second edition is famous for its beautiful full-colour artwork (especially the chapter pieces by Tony Diterlizzi) and the overhaul of the Changeling magic system, which did away with the cards used by the first edition.


From the White Wolf catalog:

Just beyond the gray hills of the mundane,
buried in your deepest heart,
lies the key to the Dreaming.
Unlock the chains
and throw off the shackles.
Come hither, changelings,
and join the dream-dance,
lest the Winter come
and the Dreaming pass
into memory.
Reclaim your heritage!
Let the games begin!


The usual brief introduction to the game, the World of Darkness, and the book itself, plus a Changeling lexicon.

Prologue: The Young KnightEdit

Fiction. A troll Childling, Justin, undergoes his Chrysalis, becomes a Knight in the service of Duke Hamish, and loses his mentor when she is undone by a Chimerical dragon.

Book One: ChildlingEdit

These chapters describe the setting and reality of Changeling.

Chapter One: The DreamingEdit

A guide to the Dreaming and the denizens that call it home.

Chapter Two: A World of DreamsEdit

The history of the Changelings, and the current state of play in their society.

Chapter Three: The KithainEdit

Details the nine major kiths and the five Seelie houses present on Earth.

Book Two: WilderEdit

These chapters outline the basic rules needed to play Changeling.

Chapter Four: Character CreationEdit

Complete character creation rules, including descriptions of all character traits and also Merits and Flaws.

Chapter Five: Arts and RealmsEdit

Descriptions of the Arts and Realms of Changeling magic, with rules for the effects of each power.

Chapter Six: Basic RulesEdit

The core rules of the Storyteller System.

Book Three: GrumpEdit

The last chapters contain more advanced rules, some of them optional.

Chapter Seven: Glamour SystemsEdit

All of the complex rules dealing with the use of Changeling magic.

Chapter Eight: Dramatic SystemsEdit

Advanced rules for various types of actions, expanding on the basic rules in chapter six.

Chapter Nine: StorytellingEdit

An introduction and guide to being a storyteller and running a Changeling chronicle.


Miscellany that didn't go into the other chapters, including rules for experience, and a lengthy (though sketchy) roster of possible antagonists, featuring Nunnehi, Fomori, Chimera, the Autumn People and the various races of Prodigals.

Background InformationEdit

Memorable QuotesEdit

"Dedicated to Jim Henson, whose inspiration continues to return us to our childhood, and to Neil Gaiman, who tears aside the veil to show us our hidden dreams." - The Dedication

"Jasmine grew wings, and Tom got horns, and when I looked at my feet, MY TOES WERE GONE and I had HOOFS like a HORSE!" - a Childling's account of her first experience with her chimerical form, from the introduction to Book One.

"Yeah, that's what you think! What would you know about @#%&*? I don't take advice from someone who smells as bad as you do! Now either quit stinking the place up, or have a bath in my lye-scrubbing machine!" - Nocker quote



Chrysalis, Seelie, Unseelie, Shadow Court, Kithain, Kinain, Seeming, Houses, Chimera, Winter, Prodigals, Saining, Freeholds, Glamour, Banality, Undoing

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