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Chaining the Beast

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Chaining the Beast - book cover
Credits
Written by: Gavin Bennett, Trevor Chase and James Kiley
Vampire and the World of Darkness created by Mark Rein•Hagen
Storyteller Game System Design: Mark Rein•Hagen
Developed by: James Kiley
Editor: Ken Cliffe
Art Director: Richard Thomas
Layout & Typesetting: Mike Chaney
Interior Art: Vince Locke, Andy Trabbold, and Kirk Van Wormer
Front Cover Art: Andy Trabbold
Front & Back Cover Design: Mike Chaney
Special Thanks

Wil Flachsbart, Ellen Kiley and the Meatnog Gang
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: June 30, 2003
Pages: 124
Year: 2003
Publication #: WW 02432
Reference #: ISBN 1-58846-241-2
PDF: DriveThruRPG.com Bullet-rpg Bullet-nip
Price: Print: $22.69
Digital: $11.99

Chaining the Beast‏‎ is a sourcebook for Vampire: The Masquerade. It details numerous Path of Enlightenment, their guidelines, and those Kindred who use them.

SummaryEdit

From the White Wolf Catalog:
Does a Vampire Have a Soul?
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether - and find themselves in the throes of frenzy. How can the race of Caine steel itself against its murderous impulses?
But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.

ChaptersEdit

Prologue: The End of InnocenceEdit

A follower of the Path of Night fulfills the demands of his path over the night.

IntroductionEdit

A short exposition of the themes of the book, along with the disclaimer for the morally confused.

Chapter One: The Right Road LostEdit

Details about the modern Paths of Enlightenment as well as the origin of them.

Chapter Two: Rigors of the WayEdit

Details the degeneration process on how a vampire forsakes Humanity and adopts a Path.

Chapter Three: Paths of EnlightenmentEdit

Details around 20 Paths of Enlightenment.

Chapter Four: Knowing the WayEdit

Advice for storytellers on how to handle Paths and avoid slipping into the Path of What I Was Going To Do Anyway territory.

Appendix: Fellow TravelersEdit

A short list of prominent followers on the Paths.

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous release:
VTM: Succubus Club: Dead Man's Party Bullet-pdf Bullet-nip
Game Books
Vampire: The Masquerade books
Next release:
VTM: Lair of the Hidden Bullet-pdf Bullet-nip

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