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Ceremonies are similar to Rites in Werewolf: The Forsaken or Theban Sorcery in Vampire: The Requiem. They tend to be longer in execution than Manifestations and somewhat more complex in their results. They also are easier to learn: any Bound can theoretically learn any ceremony, while learning the Pyre-Flame Shroud manifestation is a much more complex affair requiring the gaining of Keys as well as the appropriate manifestation.

At character creation, they can be bought using Merit points, and subsequent ceremonies can be purchased using experience points. Bound tend to be more open and easy-going about teaching other Bound ceremonies then, for example, vampires about teaching other vampires Disciplines. This is because few ceremonies are actively harmful, allowing Bound to more easily discharge their duties to the dead.

First Edition[]

Ceremonies vary in strength and utility, being measured as being between one and five dots, with more dots loosely corresponding to more potent effects.

One-Dot Ceremonies[]

Final Vision: This ceremony allows a Bound to see the last thing a body saw before it died. It is limited to bodies that still have eyes, and only provides visual information.

Finding: This ceremony guides a Bound to finding a person, living or dead. It does not mark the location on a map, only providing a direction and rough idea of distance to the person, and only to their body.

Krewe Binding: This allows Bound to sanctify and formally found or form a krewe .

Pass On: This ceremony assists a ghost in passing on after their anchors have been resolved.

Speaker of the Dead: This ceremony allows a ghost to speak through the Bound, in the ghost's voice. The Bound cannot be seen while performing this ritual.

Two-Dot Ceremonies[]

Distant Vision: This ceremony grants a vision of an individual, revealing the target's location.

Distant Voices: The Sin-Eater is able to send to and receive from a target short messages.

Lifting the Scales: The Bound is able to bestow upon a target the ability to perceive beings in Twilight.

Listening to the Spectral Howl: This ceremony permits a Sin-Eater to listen for the cries of pained or needy ghosts.

Mortis Mask: The Sin-Eater can alter the apparent cause of a corpse's death.

Plasmic Manifestation: This ceremony allows a Sin-Eater to give form to a ghost, permitting easy interaction.

Spectral Photography: The Bound can use photography to determine whether ghosts are or have recently been in an area.

Three-Dot Ceremonies[]

Dead Voices on Air: The Sin-Eater uses recording equipment to capture evidence of a ghost in the area.

Dedicate Charm: This ceremony lets the user dedicate given objects to a Key.

Finding the Crossroads: The Bound is drawn to the area where someone is going to die, whether it be in five minutes or five hours.

Lemure's Lure: The Sin-Eater calls ghosts to the area where the ceremony is performed.

Loosen the Coil: This ceremony allows a mortal to take on ghostly form for a time.

Plumbing the Depths: In a risky process, the Sin-Eater dives into the geist's memories so as to use what is within.

Quicken the Dead: The Sin-Eater binds a ghost into a flesh prison, essentially creating a zombie.

Reading the Echoes: This ceremony enables the caster to read the psychic impressions of the past on a targeted object.

Warding Circle: The Bound creates a circle that provides protection against supernatural beings.

Four-Dot Ceremonies[]

Bind Anchor: This ceremony creates an anchor for a ghosts that has lost those it once had.

Ghostly Guardian: The ghost targeted by this ceremony is bound to protect a given location, person, or object.

Mending the Mortal Coil: The Sin-Eater utilizes plasm to heal a target's wounds.

Warding the Household: This ceremony allows the caster to ward a household from entities in Twilight.

Five-Dot ceremonies[]

Create Deathly Passage: This ceremony creates a new passage into the Underworld or re-opens a defunct one.

Dumb Supper: The living and dead, with this ceremony, can coexist for a short period of time.

Fetter's Binding: The Bound traps a ghost inside its anchor, creating a fetter.

Sepulchral Gateway: This ceremony permits the caster to pass through one Avernian Gate and exit through another, without actually entering the Great Below.

Spectral Captivity: The Sin-Eater binds a ghost to a closed room or container.

Wings of the Moth: Take a freshly dead corpse and bind a ghost to it. The ghost is effectively returned for life. This new life only lasts one week, taking one of the ghost's anchors with it.

Second Edition[]

Ceremonies are rituals and rites, capable of being learned by anyone, that function as a basic part of how the world works. They do not draw on the Bargain or the Geist. In fact, some have become so common that they no longer are even considered to have a dot rating.

These rituals are enacted through the use of ritual objects that are tied to various facets of the ritual being performed (e.g. the target, the ritualist, the desired result, etc.).

Innate Ceremonies[]

These ceremonies are inherently usable by all Sin-Eaters on character creation. Non-Sin-Eaters may purchase them as normal.

Bestow Regalia: This ceremony mantles a celebrant in power associated with the krewe's mythology.

Krewe Binding: The performers form a krewe, bind a new celebrant to the krewe, or release a member.

Speaker for the Dead: The Sin-Eater acts as a conduit for a ghost, enabling that ghost to speak from the ritualist's mouth.

Pass On: The Bound enables the passing on of a ghost that has resolve its anchors.

New Ceremonies[]

Call upon Huginn (•): This ceremony lets a Sin-Eater calls down a raven and plants a message in its mind to share with to the next Sin-Eater it encounters.

Call upon Muninn (••): This ceremony allows a Sin-Eater to get the "lay of the land" be calling down ravens and gleaning information from that they have seen.

Witness the End (•••): This ceremony allows the Sin-Eater a glimpse of the future through the lens of death.

Other Ceremonies[]

One-Dot Ceremonies[]

Dead Man's Camera: The ceremony permits the ritualist to capture photos of entities in Twilight.

Death Watch: Keep a target on the brink of death for a short period, allowing him a moment to say goodbye to loved ones.

The Diviner's Jawbone: The ritualist empowers a skull, enabling it to answer basic questions.

Ishtar's Perfume: This ceremony lets the Sin-Eater view the last moments of a corpse's life.

Lovers' Telephone: The ritualist's phone call connects to the phone nearest the ceremony's subject, even if the phone is disconnected or non-functional.

Two-Dot Ceremonies[]

Crow Girl Kiss: The ceremony lifts the curse from an object by transferring the magic to a replacement object.

Gifts of Persephone: The ritualist is granted information relating to an obstacle in the Underworld.

Ghost Trap: The Bound creates a trap that ensnares the attention of any ghost that looks upon it, rendering them incapable of leaving.

Skeleton Key: The ritual creates a key that opens the first lock it is used on - even if it is electronic.

Three-Dot Ceremonies[]

Black Cat's Crossing: The ritualist imposes a Ban on an individual or a location. The latter case always prevents a targeted group from entering that location.

Bloody Codex: This ceremony enchants a book such that it records the thoughts of the one using it.

Dumb Supper: The Sin-Eater creates a feast that restores the Willpower of living beings who feed on it and staunches the Essence bleed of the dead.

Four-Dot Ceremonies[]

Forge Anchor: The Bound creates an anchor for a ghost.

Maggot Homunculus: This ritual creates a physical form for a ghost. This body, formed of maggots, takes on a roughly humanoid shape.

Five-Dot Ceremonies[]

Ghost Binding: The Sin-Eater traps a ghost inside one of its anchors, turning it into a Memento.

Persephone's Return: This ceremony creates or re-opens an Avernian Gate.

Gallery[]

References[]

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