The Caul is one of the powers of the Bound; it focuses on the warping of the wielder's form.
First Edition[]
Of all Manifestations discovered by Sin-Eaters, the Caul is among the most intimate. When a Sin-Eater dons the Caul, he invites his geist deep into his body, allowing its plasm to flow outwards through his every cell, filling him from the inside out. Sharing his body with his geist is an incredibly intimate act, one that strengthens the ties between the Bound and the geist. Once it's within his body, the Geist can change his flesh, molding it in ways defined by the Key used to unlock this Manifestation.
Grave-Dirt[]
The Sin-Eater becomes more resilient against attempt to knock him down
The Sin-Eaters bones become as rock
The Sin-Eaters flesh turns into gravel and dirt
The Sin-Eaters nails and bones turn into diamonds
The Sin-Eater can assume the form of a living statue, commonly known as the “Cemetery Angel”, that cannot move, but is highly resilient
Cold Wind[]
The flesh of the Sin-Eater becomes chilled, allowing him to bypass thermal imaging or pose as a corpse
The Sin-Eater is carried by the winds, moving two inches above the ground
The cold of the Sin-Eaters body allows him to turn water into ice and inflict damage on those he touches
The Sin-Eater turns insubstantial as air
By becoming one with the winds, the Sin-Eater can vanish and reappear in minutes
Pyre-Flame[]
The Sin-Eaters body feels warm and he can cause his body to glow
The Sin-Eater can inflict one point of lethal damage on himself to gain three points of Plasm
The Sin-Eaters movements are enhanced
The Sin-Eater can radiate in brightness, turning persons who stare at him blind
The Sin-Eater can use his Plasm to enhance his Finesse attributes
Tear-Stained[]
The Sin-Eater can move through water without penalties
The Sin-Eater's grip becomes augmented by the sea
The Sin-Eater can turn into water, bypassing physical attacks
The Sin-Eater can merge with a body of water and reemerge somewhere else within it
The Sin-Eater can transform himself into a crushing wave
Phantasmal[]
The Sin-Eaters body becomes soft and malleable, allowing him to reshape some of his features
The Sin-Eater can use his altered form to paralyze victims with fear
The Sin-Eater gains more spectral aspects, protecting him against bashing damage
The Sin-Eater can transform his body in strange ways, such as growing new limbs
The Sin-Eaters form can inflict madness in those who witness it
Industrial[]
The Sin-Eater can implant one mechanical device into his body. The older the technology, the more effective is this Manifestation.
The Sin-Eater can implant anything, including firearms and power tools, into his body. He can use only two at the same time.
The Sin-Eater can use all stored devices simultaneously, even growing mechanical extra arms if necessary
The Sin-Eater can join with a large technological device in order to control it
The Sin-Eater can store and use items within his body when bonding with larger machines
Primeval[]
By taking on aspects of wild animals, the Sin-Eater can enhance his Perception
The Sin-Eater gains an animalistic understanding of what to do when in danger
The Sin-Eater can manifest parts of wild animals
After eating some of the animals flesh, the Sin-Eater can assume its shape
The Sin-Eater can break down into a swarm of smaller animals –crows, rats, spiders etc.-in order to escape
Passion[]
By allowing the Geist to enter his mind, the Sin-Eater can enhance his Intelligence
The Sin-Eater can cooperate with his Geist to solve a specific problem
The Sin-Eater gains a greater understanding for the reactions of others
The Sin-Eater can create strong emotional bonds with a mere touch that last as long as the Caul is activated
By merging completely with his Geist in both body and soul, the Sin-Eater can shrug off any form of supernatural mind control
Stigmata[]
The Sin-Eater gains control over his own metabolism, allowing him to endure without sleep, food or breath
The Sin-Eater can control his own spilled blood
The Sin-Eater can see through his own shed blood
The Sin-Eater can detach one of his own arms and control it over a distance
The Sin-Eater can create a servile homunculus out of his own blood
Stillness[]
By fusing with the darkness of the Underworld, the Sin-Eater becomes more adept at Stealth
The shadowy form of the Sin-Eater can slip through attacks
The Sin-Eater can attempt to step through the shadows
The Sin-Eater can transform his flesh into pure darkness
The Sin-Eater manages to shift between corporeal and incorporeal forms on a whim
Stygian[]
The body of the Sin-Eater is infused with Death, numbing him to external distractions and giving her a clarity that most people will never experience.
The Sin-Eater assumes the form of a walking corpse, making him immune to electricity, firearms, poisons and unconsciousness
The Sin-Eater becomes far more resistant, as even broken bones do not hinder him any more
The Sin-Eater can ignore physical damage in nearly all its forms, even that that would kill a normal person
The Sin-Eater channels the essence of death itself, becoming a physical bridge between the Underworld and the living world, thus binding any ghost near to him to his will.
Second Edition[]
The Caul is the fusing of geist and Bound, not only in body, but in mind, with memories, passions, and ambitions flowing freely between the two. There is some suspicion leveled toward those who master this Haunt, with rumors spread that such Sin-Eaters are more readily manipulated by the geist.
Extrude the Caul: The Bound becomes one with the geist, gaining the Caul Condition.
Cold Flesh: The Sin-Eater's nerves become deadened as Plasm leaks from any open wounds, reducing the ability of attackers to inflict injury.
Vitiate: Now more comfortable with the geist, the Bound is able to leave behind a strictly human shape and warp his body in various ways.
Disarticulation: The Bound creates a homunculus of Plasm that can follow basic orders.
The Hungry Dead: The Sin-Eater consumes a recently-dead target or incapacitated ghost, becoming able to, for a time, mimic that target.
Gallery[]
References[]
- GTS: Geist: The Sin-Eaters Rulebook, p. 121-125
- GTS: Geist: The Sin-Eaters Second Edition, p. 103-106
First Edition Manifestations: |
Boneyard · Caul · Curse · Marionette · Oracle · Pit · Rage · Shroud |
Second Edition Haunts: |
Boneyard · Caul · Curse · Dirge · Marionette · Memoria · Oracle · Rage · Shroud · Tomb · Void · Well |