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Cairo by Night

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Written by: C.A. Suleiman
Storyteller Game System: Mark Rein•Hagen
Project Consultation: Khaldoun Khelil
Developed by: Justin Achilli
Editor: Carl Bowen
Art Director: Richard Thomas
Layout & Typesetting: Becky Jollensten
Interior Art: Mike Danza, Becky Jollensten, Drew Tucker, Conan Venus
Front Cover Art: Lawrence Snelly
Front & Back Cover Design: Becky Jollensten
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 2001
Pages: 156
Year: 2001
Publication #: WW02410
Reference #: ISBN 1-58846-215-3
Price: $19.95

Cairo by Night is a supplement for Vampire: The Masquerade about the culture and secrets of the kindred of Cairo.


From the White Wolf catalog:

Ancients in an Ancient City
Older than both of the warring sects combined, Cairo sits perched atop the Nile like a pharaoh upon a throne, but all is not well in the city. Ancient conspiracies play out nightly while the Caitiff prince struggles with the resident Kindred's issues of faith. Cairo hides a myriad of secrets from itself as well as its shadowy denizens.
A Six-Thousand-Year Night
Cairo by Night presents a chronicle setting that focuses on two of Vampires core themes, the Final Nights and the price of eternal unlife. Suitable for characters of any power level, the events of this book will satisfy lovers of epic tales and personal horrors and everything in between. Cairo explores not only the Kindred that players expect to meet, but the others with whom they share the night.

Introduction: The Pulse of MilleniaEdit

A summary of the book, a quick overview of the real Cairo and its people, a lexicon, and recommend books, music, and film to set and get a feel for the mood.

Chapter One: Sins of the Fathers: A History of CairoEdit

Because of Set, the kindred (and particularly the Followers of Set) have had a long-running hold in Cairo and Egypt in general. The history is greatly detailed from the ancient days to the coming of Islam and into modern nights.

Chapter Two: Blood and Sand: Geography and the UndeadEdit

The nine Cainite social zones of Cairo, or khittas, dictate how much of kindred society is run there. As always, however, there are those who don't want to follow the rules. Many of the khittas are run by one clan; alongside the Setites, other clans of note include the Assamites, Nosferatu, and Ventrue.

Chapter Three: Brothers in Arms: Pyramids of PowerEdit

Notes on the major kindred organizations that work within Cairo, such as the Ashirra, the Hajj, and Allah Walid, as well as notable mortal societies.

Chapter Four: Dead Among the Dead: The Damned of CairoEdit

The famous and infamous kindred of Cairo, as well as information on the Thaumaturgy path Soul of the Serpent.

Chapter Five: Ummel-Dunya: Storytelling CairoEdit

Suggestions and tips on creating Cairo based chronicles, including major themes and ideas such as the Islamic religion, the mysteries of ancient Egypt, and the major influence of the Assamites and Setites.

Appendix: Shadows in Dust: The Hidden HostEdit

The secret and ancient kindred who survive, biding their time for a takeover.

Background InformationEdit

This is the Vampire: The Masquerade entry for the Year of the Scarab.

Memorable QuotesEdit



Akhiya Futuwa, Allah Walid, Alnilam, Ashirra, Hajj, Mameluke, Week of Midnight Sun

Previous book:
VTM: New York by Night Bullet-pdf Bullet-nip
Game Books
Vampire: The Masquerade books
Next book:
VTM: Clanbook: Lasombra Revised Bullet-pdf Bullet-nip

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