The Burr Cadger is a hobgoblin beggar who heckles those he comes across.
Overview[]
“ | Got somethin’ for a no-good, feckless filth-monger like myself? | ” |
This hobgoblin, who appears much like he is part of the Hedge walls, will plead with others for anything they might have on them. He will not leave his target alone until they have given in to his whining. Neither insults nor blows will get rid of him, since he will simply agree with the insults and lean into the blows, claiming that he deserves them, before going right back to begging.
Character Sheet[]
Mental Attributes: Intelligence 2, Wits 2, Resolve 1
Physical Attributes: Strength 3, Dexterity 2, Stamina 5
Social Attributes: Presence 2, Manipulation 2, Composure 2
Mental Skills: Investigation 2
Physical Skills: Brawl (Cling) 2, Larceny 1, Stealth (Plain Sight) 4, Survival 2
Social Skills: Persuasion 2, Socialize 2, Subterfuge 1
Merits: Iron Stamina 3, Quick Healer 4
Willpower: 3
Virtue: Hope
Vice: Sloth
Initiative: 4
Defense: 2
Size: 4
Speed: 9 (species factor 4)
Health: 9
Wyrd: 1
Contracts: None
Glamour/per Turn: 10/1
Armor: None
Weapons/Attacks:
Type | Damage | Range | Dice Pool | Special |
---|---|---|---|---|
Thorny Grip | 0(L) | — | 6 | Grabs with barbed hands, clings tightly |
Fae Aspects[]
• Hate Magnet: At the beginning of the scene (or when first meeting the Burr Cadger), the changelings must roll Resolve + Composure. Failure on this roll indicates how deeply they loathe this leafy beggar — they likely want to do violence to him. Those with the Charity Virtue are exempt from this roll.
• Healing Bargain: Any time the Burr Cadger convinces someone to give him something of even meager value, he can heal a point of bashing or lethal damage.
• Hedge Merge: By spending a Glamour point and succeeding on a Dexterity + Stealth roll, the Burr Cadger can literally merge with the Hedge wall, becoming almost entirely invisible — those seeking to find him suffer a penalty equal to his Stealth score (–4).
References[]
- CTL: Dancers in the Dusk, p. 104-105