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Book of Storyteller Secrets

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Book of Storyteller Secrets
Authors: Wade Racine, Matt Burke, J.D. Wiker
Additional Material: Richard E. Dansky, Robert Hatch
Developer: Robert Hatch
Editor: Ronni Radner
Vice-President in Charge of Production: Richard Thomas
Art Director: Aileen E. Miles, Lawrence Snelly
Layout & Typsesetting: Aileen E. Miles
Interior Art: John Cobb, James Daly, Guy Davis, Tony DiTerlizzi, Jason Felix, Darren Frydendell, Fred Hooper, Eric Lacombe, Vince Locke, Larry MacDougal, Chuck Regan, Andrew Ritchie, Alex Shiekman, E. Allen Smith, Andy Trabbold
Front Cover Art: Guy Davis, Vince Locke
Cover Design: Aileen E. Miles
Cartography: Larry Friedman
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1996
Pages: 94
Year: 1197
Publication #: WW02802
Reference #: ISBN 1-56504-277-8
Price: $15.00

The Book of Storyteller Secrets is a supplement for Vampire: The Dark Ages that fills in information for Storytellers that was left out of the Vampire: The Dark Ages Rulebook.

Contents

[edit] Summary

From the White Wolf catalog:

Explore the weird and wonderous nights of Dark Medieval Europe. Wander the lonely nocturnal roads in service to vampire princes -- or become one yourself. Track a unicorn for its blood, or delve into the intrigues of the Italian merchant cities. Battle Assamite killers in the Holy Land, or aid the nascent Tremere as they struggle for survival against the ancient Fiends.

[edit] Introduction

A brief summary and guide on how to use this book.

[edit] Chapter One: Geography and History

Full details of the major clans and Cainite in each part of Europe and the Middle East, from the British Isles and Iberia to the Byzantine Empire and Arabia, and brief notes on Africa.

[edit] Chapter Two: Life and Death in the Dark Ages

Tips and facts for running a realistic Dark Ages campaign, covering feudalism and fiefs, appropriate clothing, naming rules of the period, the experience of traveling, and the constant disease. Also included is a lexicon of medieval terms.

[edit] Chapter Three: Storytelling for the Dark Ages

What storytellers should expect and plan for during a Dark Ages campaign, including common conflicts, character goals, how to work with player characters, and styles of play and story.

[edit] Chapter Four: Friends, Enemies, and Miscellany

An in-depth look at ghouls, especially the Gargoyles and thier traits and rituals, as will as a short list of fantastic creatures to add conflict to a campaign. There are also examples of herb usage, a short guide to alchemy, and famous artifacts, relics, and blades to be discovered.


[edit] Background Information

[edit] Memorable Quotes

[edit] Characters

[edit] References

Basilisk, Black Stake, Blood Rose, Dragon, Fae Cattle, Gargoyle (VTM) Ghoul (VTM), Giant Boar, Gryphon, Sphinx, Unicorn, Vathi, Vozhd, Weyland's Wyrcan, White Hart, Zephyr

Previous book:
Vampire: The Dark Ages Rulebook
Game Books
Vampire: The Dark Ages books
Next book:
Vampire: The Dark Ages Storyteller Screen
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