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See also The Book of Madness Revised
04602
Written by:

Bryan Armor, Zach Bush, Richard E. Dansky, Heather Grove, Will van Meter, David Wendt

Developed by:

Jess Heinig

Edited by:

Michelle Lyons

Art Director:

Aileen E. Miles

Layout and Typesetting:

Aileen E. Miles

Art:

Joe Corroney, Leif Jones, Brian LeBlanc, Alex Sheikman

Front Cover:

Christopher Shy

Front & Back Cover Design:

Aileen E. Miles

Publisher:

White Wolf Publishing, Inc

Imprint:

White Wolf Game Studio

Published:

2001

Publication #:

WW 04602

Reference #:

ISBN 1-56504-442-8

Price:

$19.95

The Book of Madness Revised is a Revised Edition sourcebook for Mage: The Ascension which details the smaller factions of mages, Marauders, and Nephandi, as well as infernal, extra-dimensional and spiritual horrors which can threaten mages.

SummaryEdit

From the White Wolf catalog:

In Madness Lies Magic
It's not for the weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride – maddened Marauders, necrotic Nephandi and the strangeness of spirits that predate humanity. A little frightened? A little worried? Too late, they're here.
And From Deceit, Truth
Here at last, a revised and updated look at the other major factions of Mage conflict: The crazed Marauders whose fragmented Avatars give them insane visions of magic gone awry; the terrifying Nephandi who hope to end the miscegenated cosmos in bleak, utter nothingness; and the cryptic spirit hosts that serve needs and places humans have never imagined. All expanded and ready to include in your chronicle.

Prelude: Evading Hell Edit

Fiction. Two young Tradition mages meet for their regular discussion of events following the loss of the Ascension War, but not all is what it seems.

Introduction Edit

A summary of the book's purpose and contents.

Chapter One: Nephandi Edit

Details the Nephandi, mages who serve Oblivion and seek to destroy the universe to return it to the perfection of "primordial nothingness".

Chapter Two: Marauders Edit

Details the Marauders, mages whose minds and Avatars are broken and who live in permanent state of Quiet.

Chapter Three: Infernalism Edit

A guide to mages who deal with demons for power. Includes mechanics for Soul Trading and Infernal Investments.

Chapter Four: Umbrood Edit

A discussion of the various spirit denizens of the Umbra between Xadreque Machado, a Tradition residing in the Horizon realms, and Cornelius Balt, apparently a Son of Ether. The conversation takes place via email, and is annotated by the Technocrat Harlan Gandt, who intercepted and decrypted the exchange.

Chapter Five: Storytelling Edit

Notes on bringing the factions and creatures discussed in the book into a chronicle.

Background InformationEdit

  • Page XX describes spirits which can take over the bodies of those humans unfortunate enough to be without souls. This is widely regarded to be the first reference to the Fallen from 2002's Demon: The Fallen.

Memorable QuotesEdit

This book deals with such things as black magic, devil worship, rape, torture, cannibalism and a lot of other extremely sick shit. If you don't want to deal with these subjects in your game, then skip it. But more importantly, THIS IS NOT A HOW-TO GUIDE TO SUCH PRACTICES. This is a game, and if you can't tell the difference between fantasy and reality then put the book down and seek professional help."
  —  Hey, Stupid! boxed text at the end of the Introduction

CharactersEdit

  • Robert Davenport: The world's most self-aware Marauder, and leader of the Underground.
Previous book:
MTAs: Guide to the Traditions Bullet-pdf Bullet-nip
Game Books
Mage: The Ascension books
Next book:
Mage Lighter

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