Bone Gnawers
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| Image:LogoTribeBoneGnawers.png | |
| Name: | Bone Gnawer |
| Plural: | Bone Gnawers |
| Pronunciation: | bown' naw'-uhrs |
| Nicknames: | |
| Totem: | Rat |
| Faction: | Garou Nation |
The Bone Gnawers are one of the Tribes found in Werewolf: The Apocalypse. The scavengers and survivors of the Garou, the Bone Gnawers are seen by the other tribes as little more than mongrels who sift through the waste of mankind. The Bone Gnawers see themselves as underdogs, waiting to triumph against overconfident foes.
Contents |
[edit] History
[edit] Early History
Many of the early Bone Gnawers can be traced back to North Africa and India.
[edit] Dark Ages
[edit] Victorian Age
[edit] Modern Nights
[edit] Organization
[edit] Camps
[edit] Tribal Culture
Freedom and practicality rule above all else when it comes to the Bone Gnawers. They care little for the supposed superiority of Garou and are content to remain in the alleys, gutters, and sewers of man as long as it means they can live on their own terms.
Most Bone Gnawers are extremely savvy when it comes to surviving in the streets of man. No other tribe is as accomplished at urban fighting as the Bone Gnawers, and surprise is considered their primary tactic. Many Bone Gnawers encourage the ideas of their lesser status, as it can be turned into an advantage when their enemies underestimate them.
Although rare, there are septs of rural Bone Gnawers. They tend to lead simple lives, but still hold strongly to the ideals of freedom that their urban cousins share.
[edit] Political Culture
Bone Gnawers are the most democratic and communal of the tribes, willing to give everyone an equal voice and share what little they have. They do not care about ranks or titles.
[edit] Religious Culture
The rites and traditions of the Bone Gnawers are seen by other tribes as extremely strange and bizarre. Even though their rituals are unusual and rely strongly on human practices and pop culture, the Bone Gnawers take them as seriously as any of the more naturalistic rites of the other tribes, particualarly as many of them grant advantages for survival as much as they do spiritual comfort.
[edit] Version Differences
[edit] References
- WTA: Werewolf: The Apocalypse Revised Edition, p. 70-71
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Black Furies · Bone Gnawers · Bunyip · Children of Gaia · Croatan · Fianna · Get of Fenris · Glass Walkers · Red Talons · Shadow Lords · Silent Striders · Silver Fangs · Stargazers · Uktena · Wendigo · White Howlers |
