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The Lost possess an intimate understanding of the magic of metaphor, how one thing can be so like another thing that altering one magically alters the other as well. Long ago, some clever changeling recognized the connection between games and war, and forged these Contracts with a power referred to as “the Great Board,” the embodiment of strategy play. Each of the great Courts claims to have originated these clauses; while Summer Courtiers swear the shared history of their Court and these powers should be self-evident, the Lost of the Ashen Mirror often claim to have crafted it to beat the Iron Spear at its own game. Nobody mentions the fact that the Gentry so often have affection for powers just like these.
- The Honest Eye: If the Changeling has caught the subject cheating in any game before, he can tell if the subject is cheating in any game afterwards again.
- Knowing the Competition: If a Changeling has played against the opponent before, he can use this clause to gain a closer look into his opponent's methods and tactics.
- The Living Game: If a Changeling has the appropriate game at hands, he can see any actual battle played through the game and such gains information on the actual combat.
- The Game Master's Table: If the Changeling has prepared a game which personifies real people, he can provide the represented individuals with orders by playing the game
- The Cheater's Gambit: If the Changeling has played a game with someone who has died last week, he can wreak havoc across the battlefield by cheating during a personified battle.