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Blunderbores are hobgoblin brutes that work as guardsmen in the Goblin Markets.

Blunderbores

Biography[]

Nho touch. Take hyour fhingers hif hyou touch.

Blunderbores provide the best of two worlds: the keen senses and instinctive loyalty of a beast, and the opposable thumbs and dim creativity of a skilled kneecapper. Many Markets favor them as a deterrent — a trained Blunderbore can’t be bribed, can follow directions and is an incredibly intimidating force. It’s said they hatch from eggs that are indistinguishable from large hunks of concrete, growing to adulthood in weeks. Such eggs might even be for sale at a Market; of course, the secret of hatching them might be another purchase entirely...

Blunderbores are equal parts thug and animal. They’re smart enough to be capable bouncers, to recognize and evict troublemakers. But they aren’t human, and their violent instincts can make them uglier and baser than an Ogre. They are trained to drag unruly customers to one of the Market exits, hurt them just a little, and then throw them out, but sometimes they get just a bit too creative. Some Blunderbores learn that if they can get a troublemaker where nobody can see them, they can get away with more enthusiasm. It may get them in trouble when they’re caught, but until then...

Appearance[]

The Blunderbores resemble massive gorillas in form, albeit somewhat more exaggerated; their muscles are more that of a bodybuilder than an athletic animal. They knuckle-walk with tremendous arms, their hands large enough to palm an engine block. They can speak, but rarely do, the words whistling around the massive shovel-tusks in their bulldog lower jaws. Some Goblin Markets dress Blunderbores in recognizable uniforms; others leave the primitive brutes naked.

Character Sheet[]

Average Blunderbore
Mental Attributes: Intelligence 1, Wits 2, Resolve 3
Physical Attributes: Strength 7, Dexterity 3, Stamina 6
Social Attributes: Presence 4, Manipulation 1, Composure 3
Mental Skills: Investigation (Tracking) 2
Physical Skills: Athletics 3, Brawl (Grapple) 4, Stealth 2, Survival (Hedge) 2
Social Skills: Intimidation 3
Merits: Brawling Dodge, Danger Sense, Fast Reflexes 2, Fighting Style (Boxing) 1, Iron Stamina 2, Strong Back, Toxin Resistance
Willpower: 6
Virtue: Faith
Vice: Wrath
Initiative: 7
Defense: 2
Speed: 15 (species factor 5)
Health: 12 (Size 6)

References[]

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