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Blood sorcery

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Blood sorcery (or blood magic) refers to magic performed by the Kindred, fueled by the mystical power of vitae. Disciplines are powers which stem from the nature of vampirism, or in the case of the stranger Disciplines, the exotic natures of their creators. By contrast, blood sorcery seeks to achieve almost any effect imaginable by focusing the magical power of blood through an act of will. Any Cainite can learn to become stronger, track their prey by supernatural means, or tap into the bestial side of their nature, but blood sorcerers can summon fire, control the weather, and do things which are unnatural even by vampiric standards.

The most famous practitioners of blood sorcery are Clan Tremere, originally a group of mages who became vampires and created their own form of blood magic, Thaumaturgy, from their knowledge of Hermetic magic. They jealousy guard all knowledge of Thaumaturgy, and few outside the clan ever learn its secrets. Their unique powers have been called on many times by the Camarilla, securing the clan's position within the sect. Blood sorcery is far older than the Tremere, however, and has been practiced in many forms throughout Cainite history. In ages past, Dur-An-Ki was the most prominent type of blood sorcery; it, and many other older styles, have survived into the modern nights.

[edit] Basic Mechanics

Thaumaturgy lays down the basic blueprint for almost all blood sorcery: the sorcerer must learn the basic principles of their chosen form of blood magic, increasing their mastery as if learning a Discipline. In addition, the vampire chooses a primary Path, which improves as the sorcerer's knowledge of blood magic grows. Once their knowledge is sufficiently advanced, the vampire may learn other Paths, allowing them to produce very different effects. While Paths tend to be quick and powered by a combination of vitae and the vampire's will, rituals include other elements relevant to the sorcerer's paradigm - sacrifices, mystical ingredients, magical tools and the like. Rituals typically require greater time and preparation, but can have long-lasting effects and range in power from trivial to history changing. The Tremere used a ritual to curse the entire Assamite clan and, it is rumored, to destroy their antitribu cousins.

Vampire: The Masquerade Disciplines

Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimoinon · Deimos · Dementation · Dominate · Flight · Fortitude · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obfuscate · Obtenebration · Ogham · Potence · Presence · Protean · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika

Blood Sorcery:

Akhu · Dur-An-Ki · Koldunic Sorcery · Mortis · Nahuallotl · Necromancy · Sadhana · Setite Sorcery · Sihr · Thaumaturgy · Thaumaturgical Countermagic · Thaumaturgy, Dark · Wanga