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02214
Credits
Written by: James A. Moore
Consultants: Ingeborg Keller Moore and Franziska Valena Holz
Developed by: Andrew Greenberg
Edited by: Greg Rucka
Art Director: Richard Thomas
Layout & Typesetting: Sam Chupp
Art: Josh Timbrook, Ken Meyer, Jr., E. Allen Smith, Larry Schnelli, John Bridges
Front Cover: George Pratt
Back Cover: Michelle Prahler
Special Thanks To:

Wes "Questionable Intent" Harris, for promising Josh a special present.
Josh "Shot of Red Eye" Timbrook, for his post-Nocturnia glow.
Travis "Guru" Williams, for spreading the true way on the net.
Rene "Couch Potato" Lilly, for using Andrew's couch in that sick and twisted way - imagine, sleeping on it!
William "Blue Blood" Hale, for being published in the magazine with all the pretty pictures.
Lyndi "Steel-Tipped" Hathaway-McKeenan, for telling the doctor what she's gonna wear next time he breaks out the needle.
Rebecca "Ska'd for Life" Schaefer, for enjoying the finer things in life.
Danny "Mailing" Landers, for amusing the retailers just in time for Christmas.
Michael "Newbie" Krause, for not knowing what he was getting into. Ha ha ha ha ha ha ha ha ha ha ha ha.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1993
Pages: 127
Year: 1993
Publication #: WW 02214
Reference #: ISBN 1-56504-075-9
PDF: DriveThruRPG.com Bullet-rpg Bullet-nip
Price: Print: $14.99
Digital: $8.99

Berlin by Night is a supplement for Vampire: The Masquerade about the city of Berlin and the two factions of Kindred who ruled over each half following World War II and are now warring over it anew since the fall of the Wall.

SummaryEdit

From the White Wolf Catalog:
Divided We Fall...
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one.
United We Die!
Such is Berlin. Ages-old capital of the German Empire. Center of the Third Reich. Battleground between East and West, torn by their globe-spanning war. Now the Soviet Brujah who once ruled East Berlin have disappeared, and the magical barriers between the two sides have fallen. The time of reunification is here. The time of destruction is at hand.
Berlin by Night Includes:
  • A detailed description of Berlin, including its history as a center of culture and a spawning pool of hate.
  • Some of the most powerful Kindred in Europe, including a Justicar, two powerful princes and more!
  • The Ascension of Caine, a complete Vampire story that threatens to rend the Camarilla asunder.

ChaptersEdit

Book One: Berlin by NightEdit

Chapter One: IntroductionEdit

An introduction to the city of Berlin and its role in Vampire, along with media references and maps.

Chapter Two: HistoryEdit

The long and sordid history of Berlin, including its growth and prosperity under long-standing Prince Gustav Breidenstein, the role of Gustav's childe Wilhelm Waldburg in diplomatic politics during the 1800s, Wilhelm's silent coup after World War I, and the splitting of the city (and its rule) following World War II.

Chapter Three: GeographyEdit

A detailed description of the city of Berlin and a breakdown of the Eastern and Western District claims of Gustav and Wilhelm, as well as information on important landmarks and other areas of importance to kindred and mortal alike.

Chapter Four: The KindredEdit

Details on the major political and social Cainites of Berlin, from Gustav and Wilhelm's underlings to those that would rather see both of them gone.

Chapter Five: CoteriesEdit

A breakdown of the various factions in Berlin, and how each kindred fits into the scheming and power plays.

Book Two: The Ascension of CaineEdit

A Berlin-based campaign revolving around Caine, Gehenna, and all other manner of dark and disturbing things.

Chapter One: Nightmares in the Daylight HoursEdit

The players have nightmares involving a common sinister figure beckoning them forth.

Chapter Two: OutsidersEdit

Arriving in Berlin, the players meet the Princes of Berlin, a troupe of wandering Ravnos, and...Caine?

Chapter Three: When Gods Are AngeredEdit

Meeting at the Kaiser Wilhelm Memorial Church, the kindred of Berlin are subjected to a harsh sermon by Caine and an offer to follow him and his ways.

Chapter Four: ChangesEdit

More kindred, neonate and elder alike, are appearing in Berlin, hoping to catch a glimpse of Caine. A second meeting results in some doubt as to if the kindred claiming to be Caine is really him.

Chapter Five: Lessons in the DarkEdit

Following "Caine" leads to the Egyptian museum, a Setite trap, and Nefertiti, who plans on using the fake Caine to create chaos and clear a path for Set to return. The other kindred are not happy to have been tricked, however...

Chapter Six: RevelationsEdit

The impending war is Berlin is resolved, for better or for worse.

Background InformationEdit

Some of the information in the book was later revised by WTO: Charnel Houses of Europe: The Shoah.

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous release:
VTM: Bloody Hearts: Diablerie Britain Bullet-pdf
Game Books
Vampire: The Masquerade books
Next release:
VTM: The Anarch Cookbook Bullet-pdf

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