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Behest

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Name: Behest
Guild: Moriman
Status: Bush of Ghosts
Marking(s): None

Behest is an Arcanoi of the Bush of Ghosts that allows Morimans to pull on strands of the "Web on the Dead" and affect wraiths and the living.

Behest has elements of Lifeweb, Puppetry, and Fatalism in it. The Morimans can use their powers to affect the living through personal belongings, effigies, or parts of the body as simple as hair clippings. They can also affect the dead by using the Fetters of a wraith to focus their abilities much like a Puppeteer would. Even more alarming, Behest has no range restrictions; if the target walks the face of the Earth in some fashion, they can be influenced by this art.

Morimans consider the abilities of Behest to have two hands. The Right Hand focuses on abilities that allow the Moriman to seek and find the target. The Left Hand is the one that strikes out and controls the power. Both hands must be mastered for an ibambo to be considered accomplished in Behest.

Behest has no restrictions on where it can be used, making it usable anywhere from the Bush to Stygia. Many Moriman stranded in Europe after the Great War used their powers to inspire fear in Western wraiths. It should also be noted that abambo with Behest can also take Puppetry, but cannot learn any aspects of Lifeweb and Fatalism that are not practiced through Behest.

Contents

[edit] Basic Abilities

  • Link: A Moriman may sense objects, people, or places with connections to a target.

[edit] Standard Powers

  • Image:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Delve: A Moriman can enter a trance and experience what a target has recently been through.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Trance: By using a possession of the target or going to a place they have recently vacated, a Moriman can find their current location.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Scry: This Right Hand ability allows a Moriman to perceive what another wraith currently sees.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.pngImage:Menu_bullet.png Twitch: This Left Hand ability allows a Moriman to force small movements from a wraith they have successfully Scryed.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Divine: This Right Hand ability lets a Moriman see the future of themselves or another wraith.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_bullet.png Murmur: This Left Hand ability lets a Moriman speak through another wraith.
  • Image:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.pngImage:Menu_hover_bullet.png Veer: A Moriman can create Puppetry-type control over another wraith.

[edit] Alternate Powers

None are known.

[edit] References

Wraith: The Oblivion Arcanoi

The Great 13:

Argos · Castigate · Embody · Fatalism · Inhabit · Keening · Lifeweb · Moliate · Outrage · Pandemonium · Phantasm · Puppetry · Usury

Forbidden:

Flux · Intimation · Mnemosynis

Dark Arcanoi:

Contaminate · Corruption · Hive-Mind · Larceny · Maleficence · Shroud-Rending · Tempest-Weaving · Tempestos

Risen:

Fascinate · Serendipity

Jade:

Chains of the Emperor · Way of the Artisan · Way of the Farmer · Way of the Merchant · Way of the Scholar · Way of the Soul

Miscellaneous:

Behest · Connaissance · Displace · Kinesis · Leechcraft

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