Bartholomew is a sixth-generation Kiasyd direct progeny of Marconius, the founder of the bloodline. He is a member of the Inconnu.


Bartholomew has maintained a quiet, contemplative existence outside a small city in Alabama for centuries. He has been a member of the Inconnu long before the discovery of the New World. Bartholomew is 7 feet tall with a thin build with all the unusual physical and psychological features of the Kiasyd. Sometimes he is mistaken for a Nosferatu. Bartholomew, normally a pacifist, will act to defend himself if he’s in danger. He is on good relations with the local Garou and Fae communities.

There is a pack of werewolves called the Sunstringers who protect Bartholomew’s haven. They consider him one of the few Kindred deserving of an existence. They respect his pacifism and his connection to the Earth and his connection to the Fae. Bartholomew can call the Sunstringers by phone if he needs their help. Meanwhile, the Fae still consider him one of their kind despite his undead status. There are seven Goblins who will aid him as much as they can, without jeopardizing their own existences.

Bartholomew’s haven is under an old gristmill, in a heavily wooded area the werewolves consider their home. The stone outside the building has a strange alien quality to it. It would have taken someone decades if not centuries to design it.

Character SheetEdit

Sire: Marconius
Generation: 6th
Physical: Strength 5, Dexterity 7, Stamina 6
Social: Charisma 4, Manipulation 3, Appearance 5
Mental: Perception 7, Intelligence 7, Wits 4
Talents: Dodge 3, Empathy 1, Expression 7
Skills: Body Crafts 4, Etiquette 5, Games 5, Herbalism 2
Knowledges: Alchemy 2, Camarilla Lore 2, Faerie Lore 6, Occult 4, Sabbat Lore 3, Spirit Lore 4
Disciplines: Auspex 5, Celerity 3, Dominate 3, Fortitude 2, Mytherceria 7, Necromancy 5, Obfuscate 4, Obtenebration 4, Presence 3, Thaumaturgy 3
Thaumaturgical Paths: Lure of Flames 3, Movement of the Mind 3, Neptune’s Might 3, Path of Blood 3, Elemental Mastery 2
Necromantic Paths: Sepulchre Path 5
Backgrounds: Allies 5, Contacts 5, Herd 5, Influence 3, Resources 5
Virtues: Conscience 4, Self-Control 5, Courage 4
Morality: Humanity 9
Willpower: 10



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