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In life, Antoine was a fat, rude, disobedient child. After both his parents died he was sent to live with his aunt. She couldn’t take his antics and so she sent him to a strict boarding school when he was 10. On his 16th birthday his Aunt went to visit him and instead of finding a well behaved young man, she found a surly even more disrespectful teenager.
The aunt complained to the dean, threatening legal action for her nephew’s lack of discipline. The dean was also a Malkavian ghoul. He told his master about Antoine and the vampire Embraced the boy and then sent him back to his aunt. Antoine’s first frenzy killed his aunt and he drained her of all her blood.
As a vampire he proved to be even more of a problem than as a human. Miraculously, Antoine snuck into the Tremere stronghold in Austria with the intention of stealing information he could use against the clan. Instead he found the Sword of Nul – a powerful demon blade once owned by the Ventrue witch, Tiamat. The Tremere had obtained and studied the blade, but never used it.
He didn’t know the origin of the sword, but when he was discovered he grabbed the blade and used it to kill many guards as he made his escape. He fled to America to hide. But in truth, the Tremere were not chasing after Antoine. Instead they wanted to watch him and learn from his exploits what the sword could do.
But others were seeking Antoine, including one low level Tremere who wanted the sword for himself. Before Antoine left he told some cohorts where he was heading and about a magic sword of great power he had obtained. They too went out in search of him and the sword.
As it turns out, the Sword of Nul has a will of its own and will communicate telepathically with its user. It invaded Antoine’s dreams, trying to force him to return the sword to London, where Tiamat laid in torpor. Antoine grew weary of being pursued and became increasingly paranoid and nervous. Eventually it all proved too much for Antoine and he killed himself with the sword.
Antoine, the Lost
Apparent Age: 16
Physical: Strength 3, Dexterity 4, Stamina 2
Social: Charisma 1, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alertness 2, Brawl 3, Dodge 5, Streetwise 3
Skills: Demolitions 2, Firearms 2, Melee 4, Stealth 3
Knowledges: Computer 2, Linguistics 4
Disciplines: Auspex 2, Celerity 2, Dominate 2, Obfuscate 4
Thaumaturgical Paths: Lure of Flames 4, Movement of the Mind 3
Backgrounds: Contacts 2
Virtues: Conscience 2, Self-Control 1, Courage 3
Morality: Humanity 3