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Antagonists is a sourcebook on antagonists for The Masquerade, the Mind's Eye Theatre live-action roleplaying game that later became Laws of the Night. The book covers a number of mortal and supernatural antagonists for vampires, with a focus on hunters and the Sabbat, and provides full MET rules for creating characters from these diverse backgrounds. A number of details are drawn directly (albeit in a very condensed format) from The Hunters Hunted, Mummy, the Players Guide to the Sabbat, and the Year of the Hunter sourcebooks The Inquisition and Project Twilight.
From the White Wolf catalog:
- Who Hunts the Hunters?
- The rainy, darkened street stretches before you, pale arcs from faraway streetlamps reflecting in trash-strew puddles. Behind you echo the footsteps of the hunter. You turn, searching through the fog for a glimpse of your pursuer. Is tonight's adversary mortal or immortal? What fearful powers does she possess? From ahead of you, other footsteps sound, and the creak of a fire escape tells of foes overhead as well. Where will you run when there's nowhere left to hide?
- Antagonists features:
Book One: Mortal AntagonistsEdit
Chapter One: IntroductionEdit
Guidelines for creating and playing Storyteller characters to serve as effective antagonists.
Chapter Two: Daylight in DarknessEdit
Rules for creating and playing mortal characters.
Chapter Three: One the Threshold of TwilightEdit
Chapter Four: Numina: The Gifts of EnlightenmentEdit
Book Two: Supernatural OpponentsEdit
Chapter Five: Shadows in the LightEdit
Rules for mummies, the Children of Osiris, and revenants, as well as brief descriptions of several factions of independent ghouls and of roles that werewolves, mages, and wraiths might play in The Masquerade.