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World of Darkness: Antagonists

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"Antagonists" Cover
Authors: Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland, Morgan A. McLaughlin
Storyteller Game System: Mark Rein•Hagen
Developer: Matthew McFarland
Editor: Ellen P. Kiley
Art Direction: Mike Chaney
Layout & Typesetting: Mike Chaney
Artists: Sam Araya, Durwin Talon, Avery Butterworth, Michael Gaydos, Travis Ingram, James Cole
Cover Art: Becky Jollensten
Cover Design: Becky Jollensten, Mike Chaney, Matt Milberger
Publisher: White Wolf Publishing, Inc
Imprint: White Wolf Game Studio
Published: November 29, 2004
Pages: 132
Year: 2004
Publication #: WW 55301
Reference #: ISBN 1-58846-478-4
Price: $24.99

World of Darkness: Antagonists is a book for the World of Darkness detailing the common villains that any of the supernatural denizens may encounter in their adventures.

Contents

[edit] Summary

From the White Wolf catalog:

Deep in the Shadows
The night is not alone. Even those few who see into the shadows of the World of Darkness are surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures born of fear and hunger...and some defy definition altogether.
Monsters Know Fear
World of Darkness: Antagonists provides systems and information on beings for use as foes and foils for your Storytelling characters. Zombies, monster-hunters, cultists and stranger things await. Some want only to exist, to feed in their own ways and be left alone. Others exist only to stalk and kill the unsuspecting. Do you stand against them, or do you have something more...devious in mind?

[edit] Prelude: Detroit Mystere

[edit] Introduction

Notes on how to use this book, as well as list of suggested resources to consult for inspiration.

[edit] Chapter One: The Living Dead

This chapter talks about alternate ways to become a walking corpse in the World of Darkness. Zombies, corpses created and raised, usually to serve another, are first, followed by Imbued, a sort of primitive Promethean, and Revenants, ghosts who manage to re-enter their bodies, usually in order to exact revenge.

[edit] Chapter Two: A Need for Vengence

The monster hunters are covered in this chapter, including common reasons for becoming one, how they operate, and why they fight the supernaturals of the World of Darkness.

[edit] Chapter Three: The Righteous and the Wicked

The cultists who worship and fear the supernaturals can make for potent enemies. Included in this chapter are types of cults, how they form, how they operate, and how they threaten.

[edit] Chapter Four: Fear Given Form

How to create monsters not covered by any of the existing categories in the the World of Darkness. Includes pre-made horrors and hooks for a campaign; creatures include the Aswang, the Beast of Bethelehem, Groetnichs, The Hunger, the Living Web, the Passion Shades, the Thief, Toxicum Mold, the Witchcats, and the Virus.

[edit] Background Information

[edit] Memorable Quotes

[edit] Characters

[edit] References

Aswang, Beast of Bethelehem, Groetnich, The Hunger, Imbued (nWOD), Living Web, Passion Shade, Revenant (nWOD), Thief, Toxicum Mold, Witchcat, Virus, Zombie

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Ghost Stories
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World of Darkness books
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Mysterious Places
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