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Advantage

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An Advantage is simply a trait which is neither an Attribute or Ability; the term is used to group together otherwise disparate traits in most Storyteller and Revised Storyteller system games. While present on nearly every character sheet, the term was almost never used in the rules; Advantage traits were generally presented in their own sections rather than under a grouped heading, and points were never pooled for purchasing Advantages. Many Revised Edition character sheets further separate some of the more important Advantage traits into a section at the bottom of the page which has no heading.

The term fell out of use in the Storytelling System, which simply uses the label "Other Traits".

Traits considered Advantages include Willpower, Backgrounds, Virtues (vampiric and otherwise), supernatural powers (e.g. Disciplines, Gifts, Spheres etc.), point pools (e.g. blood points, Quintessence), Merits and Flaws, and anything else unusual, including Humanity, Conviction and "power stats" like Arete, True Faith, Glamour, Rage and Gnosis.

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