White Wolf Wiki

Aberrant Players Guide

10,671pages on
this wiki
Add New Page
Add New Page Talk0
Authors: Andrew Bates, Bruce Baugh, Deird're Brooks, John Chambers, Chris Haddad, Steve Kenson
Additional Material: Kraig Blackwelder, Jess Heinig
Developer: Kraig Blackwelder
Editor: John Chambers
Art Director: Rich Thomas
Artists: Tom Biondolillo, Mike Chaney, Steve Ellis, Jeff Holt, Brad Rigney and Melissa Uran
Cover Art: Glen Fabry
Layout, Typesetting and Design: Brian Glass
Author's Special Thanks: Bruce Baugh: Thanks to Chris Campbell for seeding the Momentum Control idea.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: January 22, 2001
Year: 2015
Publication #: WW 08505
Reference #: 1-56504-687-0
Price: $25.95


From the White Wolf catalog:

The Power You Want
Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power.
The Knowledge You Crave
The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of using eufiber to powers that can only be described as "cosmic." The Aberrant Players Guide contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating powers, expanded Backgrounds, the full skinny on the N! Network, a catalogue of odd nova-only organizations and much more. You've been waiting for this.

Chapter OneEdit

Background InformationEdit

Errata Edit

  • On page 117, a large chunk of the Momentum Swap technique was covered by an image. The first paragraph under Momentum Swap should read: "The nova concentrates on two nearby objects and exchanges their momentum. Each now moves at the speed and in the direction the other was moving, multiplied by the difference in their masses. The heavier target can weigh no more than twice what the smaller target does, doubling for each level of Inertia Control after the first: twice as much at 1 dot, four times as much at 2 dots, eight times as much at 3 dots and so on. It takes just one success to perform the Momentum Swap. The nova can use extra successes to reduce the speed of one target or the other. Each success spent halves one target's speed; the excess inertia manifests as a slight warming throughout the nova's range."
  • On page 136, some text is partially covered by an image. The text appears to read "can apply them in one fell swoop."

Memorable QuotesEdit



Previous book:
Aberrant: Church of Michael Archangel
Game Books
Aberrant books
Next book:
Aberrant: Underworld

Also on Fandom

Random Wiki