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Aajav

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Aajav
Name:

Aajav

Alias(es):

the young wolf

Gender:

Male

Embraced:

around 1225

Clan:

Gangrel

Generation:

7th

Sire:

Oderic

Childe(r):

Qarakh

Allegiance:

only to his sworn brother and childe

Aajav, the young wolf, was a Mongolian Gangrel who dwelled in the Asian steppes during the Dark Ages. He was (spontaneously) diablerized by his own childe, Qarakh, who was also his sworn brother.

BiographyEdit

During his childhood, the man known as Aajav was a fierce warrior, with a ferocity matched only by his sworn brother Qarakh. Therefore, when a hunter named Oderic gave him the dark gift he couldn't wait to pass it on to his beloved brother.

He petitioned to the Anda - the bloodline that ruled over the territory they dwelled - for the permission to embrace Qarakh but was denied every time. Frustrated Aajav did it anyway. In turn, he and his childe were hunted down mercilessly by the Anda and forced to run westward.

In the pursuit that followed, Aajav was gravely injured, leaving Qarakh in a dire situation. But the neonate surprised, and managed to scatter his pursuers, only to flee carrying his Sire's body until they reached a safe place over a hilltop. When the chase was over Aajav sunk into the earth of the hilltop and slumbered.

Years passed but the vampire never rose again. It was not just the wounds that kept him from coming back to the world, but the fact that unlife weighted heavily on his shoulders. Aajav missed his mortal days more than he could bear, he just wanted to be oblivious. In time his brother left his side, waiting for Aajav to come around on his own. Qarakh put two ghoul wolves to guard him in the hilltop and went his way to lead his own tribe, becoming the Khan of a band of Ferals in Livonia.

When Qarakhs' tribe was challenged by the Ventrue Methuselah Alexander, Aajav couldnt help but to sense the imminent danger, so he pleaded his brother to diablerize him in order that their combined might could pose a chance against the Ventrue methuselah. Qarakh refused, but was later convinced by Aajav's feelings and the diablerie ensued - after the deed was done, Qarakh began to manifest some strange Anda's abilities, (like coming out from earth-melding along with his warhorse in the beginning of the battle).

Their combined power proved to be way beyond Alexander's potency. The ancient was just too strong and too fast for his enemies. However, the Telyavelic Tremere had a card up their sleeves, and managed to assert a pact between Qarakh and the pagan god Telyavel - who infused the power of the land itself through Qarakh's body (as long as the latter remain in contact with the soil).

Qarakh then matched Alexander's strength and speed, but his sharpened warrior skills won the night. He killed Alexander and was offered a treaty of peace by the ancilla Jurgen, who negotiated the truce between the Ventrue and his tribe, on behalf of Hardestadt.

SpeculationEdit

It is strongly implied that Qarakh would go on to be known as Jalan-Aajav in the modern nights. Both characters are elder Gangrel who rode with the Mongols, both share a similar temperament, and Qarakh's sire (especially post-diablerie) may have provided the inspiration for the name Jalan-Aajav. It has also been implied that Jalan-Aajav may in fact be the same person as Karsh, and the names Karsh and Qarakh could plausibly share a linguistic origin, although Karsh's history as written (if true) is incompatible with the biographies of both Qarakh and Jalan-Aajav.

See also:

Character SheetEdit

Clan: Gangrel
Sire: Oderic
Nature: Barbarian
Demeanor: Survivor
Generation: 7th
Embrace: The close of the 12th century (as near as anyone can tell)
Apparent Age: late 20s
Physical: Strength 4, Dexterity 3, Stamina 5
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 4
Abilities: Alertness 3, Animal Ken 2, Archery 4 (mounted), Athletics 3, Brawl 3, Dodge 2, Heart Wisdom 1, Intimidation 4, Melee 3, Ride 3, Survival 3
Disciplines: Animalism 2, Fortitude 2, Protean 3
Backgrounds: Allies 2, Contacts 2, Herd 2, Retainers 1
Virtues: Conviction 4, Instinct 3, Courage 4
Morality: Road of the Beast 6
Willpower: 7

ReferencesEdit

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