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A World of Darkness

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Written By: Graeme Davis, Rob Hatch, Andrew Greenberg, Steve Crow, Ryan O'Rourke, Lee Gold, Frank Frey
Development: Andrew Greenberg, Josh Timbrook
Layout: Sam Chupp
Production: Andrew Greenberg, Mark Rein•Hagen, Sam Chupp
Maps: Brian Blume
Art: Sam Inabinet, Larry McDougal, Josh Timbrook, Jon Skoglund, John Cobb
Cover: Clark Mitchell
Back Cover: Chris McDonough
Vampire: The Masquerade was created by Mark Rein•Hagen
Special Thanks to: Mark "Been There, Done That" Rein•Hagen, for all his world-traveller stories. "Why I remember that time in Singapore when all I had was my shorts and 32 cents..."
Stewart "Eagle Eye" Wieck, for inventing new games to fit our shrinking warehouse space. "Okay, Josh, you run that way and I'll throw rgis ball at your head..."
Ken "High Points" Cliffe, for scoring a 31.
Josh "Motor Mouth" Timbrook, for his deals and wheels.
Wes "40 Acres and a Pallet Mule" Harris, for the simple pleasures of life (who remembers the hill?).
Sam "Triple Agent" Chupp, for being the only corporate spy in the gaming industry (sorry for breaking your cover).
Rob "Cthulhu Kid" Hatch, for divulging the secrets of his misspent youth.
Chris "$12 an Hour" McDonough — yeah, right.
Travis "Headbasher" Williams, for making us all mighty insecure.
Andrew "Blah-blah-blah" Greenberg, for showing us how insane he can become.
Brian "Backshot" Blume, for highway robbery (Wells Fargo caught up yet?).
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1992
Pages: 136
Year: 1992
Publication #: WW 02220
Reference #: ISBN 1-56504-019-8
Price: $15.00

A World of Darkness is a sourcebook that gives an overview of key locations in the World of Darkness of Vampire: The Masquerade.


From the White Wolf catalog:

Where Light Fears to Tread...
Throughout the world mortals walk, believing themselves safe in the light of civilization. But what happens wen the darkness does not recede but stays, refusing to yield to the penetrating rays of light?
How Can There be Hope?
Voodoo cults in the Caribbean, lost tribes in the Middle East, hidden castles of Europe and geomancy in the boardrooms of Hong Kong. Everywhere the shadows flicker, but here they rule. From the Americaa to Asia, from Ireland to Jordan, there are those places where the light of reason and hope has never intruded. And here even the forces of night may meet their end.
World of Darkness includes:
  • details on some of the Earth's darkest sites, from the notorious Vampire Club in San Francisco to the lost Valley of Kings in Jordan, design for use with any game in the Storytelling series;
  • expanded information on the Vampires of Asia;
  • source material on the mysterious Inconnu, the hidden sect of ancient power.


The British IslesEdit

Europe by NightEdit

Hunedora CastleEdit


Hong KongEdit



The Vampire ClubEdit

Background InformationEdit

Some of the information in this book was overwritten with later material:

Memorable QuotesEdit



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